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Making an HTML5 version of the Game Pente: Part 3 Placing Stones, Accounting for Resizing & Refactoring
This is going to be my third installment in this series about making an HTML5 version of the game Pente. The main goal for this phase was to properly place the stones on the nearest grid intersection from where the user touched the board. That part turned Read More...
Making an HTML5 version of the Game Pente: Part 2 Drawing Stones
Last week I opened a new series documenting how we are going about writing a HTML5 version of Pente for a class project . The first part focused on creating a Pente board, which is a simple series of lines forming a grid. Today I want to do a quick demo Read More...
Making an HTML5 version of the Game Pente: Part 1
Recently I decided to help a very special 11 year old  with a class project to write a video game. It takes me back to when I was 11 and wrote my first games. Of course back then I wrote in BASIC on my Timex Sinclaire 1000 and did my best to save Read More...